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Random level generation on Apple II
An efficient random level generator running on the Apple II, with a modest 1MHz 6502 CPU, requires to carefully choose the algorithms and some programming tricks. This post details every step. -
Retro Gaming Convention
A photo gallery depicting the 2019 edition of the Retro Gaming Convention. Certainly one of the best retrogaming event in Europe. -
Apple II ProDOS boot sequence
How does an Apple II boot and run ProDOS, its OS? Everything is explained step by step, from the power-up to the loading of a program stored on mass storage. -
Rogue-like on Apple II: Raycasting a line of sight
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An HIRES tile engine for the Apple II
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The 640K memory limit of MS-DOS
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Building a gaming PC as in 1993
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Async tasks in C++
std::async is one of the many functions introduced by C++11 to take advantage of multithreaded hardware. But does it allow true asynchronous programming? -
Of the importance of measuring the homogeneity when testing a monitor
Most reviews of PC monitors will test their color accuracy. But they almost never measure their homogeneity. Yet, this is a critical piece of information. -
A Game of Life
A postmortem report about how I ported Conway's Game of Life to the Apple II. Comes with an online Apple II emulator to trye it. -
Making the Apple II sing
The Apple II really lacks sound capaibilities. In this regard, it is even behing the infamous IBM PC! Adding some music and sound effects to my programs would be nice. -
HIRES Graphics on Apple II
In 1977, the Apple II was the very first personal computer providing color graphics capabilities with its LORES and HIRES modes. This feat was achieved in a very clever, but peculiar way.